AI Insights · Timothy · July 2022
Top 5 Geolocation Games Performance in Chile - Q2 2022
In Q2 2022, the top 5 geolocation games in Chile showed varied performance trends in downloads, revenue, and active users. Pokémon GO led with impressive metrics, while other games displayed fluctuating patterns.
In Q2 2022, the performance of the top 5 geolocation games in Chile showcased interesting trends across various metrics. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular games.
Pokémon GO from Niantic, Inc. demonstrated strong performance throughout the quarter. Weekly revenue saw a significant peak, reaching approximately $75.6K in the week of May 30. Downloads also showed a notable increase mid-quarter, peaking at around 19.1K in the same week. Active users consistently grew, starting at 787.4K at the beginning of the quarter and rising to nearly 995K by the end of June.
Jurassic World Alive by Jam City, Inc. experienced fluctuating trends. Weekly revenue peaked at about $3.1K in the week of May 30. Downloads saw a significant rise, reaching approximately 2.5K in the same week. Active users also increased, from 4.6K at the start of the quarter to around 5.8K by the end of June.
Tamadog - Puppy Pet Dog Games by Akita Limited Liability Company displayed more moderate trends. Revenue peaked at around $457 at the beginning of the quarter and gradually declined. Downloads saw a peak of about 799 in the week of May 30. Active users showed a slight decline over the quarter, from 4.9K to around 3.8K.
Ingress Prime from Niantic, Inc. had a less dynamic performance. Revenue peaked at around $354 in the week of May 9. Downloads saw a peak of 61 in the week of May 30. Active users increased from 40 at the start of the quarter to 71 by the end of May, but then saw a decline.
Five Nights at Freddy's AR by Illumix, Inc. showed a gradual decline in performance. Revenue peaked at around $229 at the beginning of the quarter but generally decreased. Downloads reached a peak of approximately 3.6K in the week of April 4. Active users started at 19K and declined to around 11.9K by the end of June.
For more detailed insights into the performance of these games and other applications, visit Sensor Tower.